Could you please set the Critical Rate +2% (from the Santa Hat) to Pure Critical Rate 2%? Otherwise it dont worth the 300 Cash!! Keep me away from buying the Hat!
Quote from: Yagaraschi on March 04, 2016, 05:12:49 AMCould you please set the Critical Rate +2% (from the Santa Hat) to Pure Critical Rate 2%? Otherwise it dont worth the 300 Cash!! Keep me away from buying the Hat! It must be pure, we will fix it.
Quote from: Vossel on March 03, 2016, 06:12:19 PMQuote from: ヒロガワ on March 03, 2016, 09:36:44 AMQuote from: Vossel on March 03, 2016, 12:49:33 AMIs there a way to fix the Overlord damage??The Problem is that it doesn't matter if you enchant the weapon +20 or whatever cuz the enchanted damage doesn't count, the damage that is taken ist mostly the max phys without the enchanted added.That's the reason why an OL(Overlord) with 62k attack only deals around 17-22k with a single x attackthat's because the range of dmg. on the items it's written clearly: 12184-45886 (pos +20. probably 7k-28k with zau?). And while the atk on chars stats is use the highest amounts. and if you use total atk buff (84% so you can get that 62k atk), it'll increase the dmg range even more.tl;dr my points is that there're not wrong with overlord dmg.then tell me how is it possible that a skill takes around 7k damage as scaling if the minimum is 12k!!And why can Invoker deal even more damage then their max weapon damage says with 1 x attack and Overlord won't even reach half of his maximumHow about knight with 26k dame only deal 26~35k dmg with cross cut (atk: 510.0%+800)Invoker (14k) wraith of heaven deal 30-40k (atk: 1400%) and ult 6-7k (atk: 225%)I'd to see it's normal. It's done not to broke the game. (if you want gust slash overlord deal the written amount dmg (53k~~161k x3 zau 20) and how other jobs dps with +20 zau.)http://imgur.com/a/dXfhl (knight char is not mine, but mine bf.)
Quote from: ヒロガワ on March 03, 2016, 09:36:44 AMQuote from: Vossel on March 03, 2016, 12:49:33 AMIs there a way to fix the Overlord damage??The Problem is that it doesn't matter if you enchant the weapon +20 or whatever cuz the enchanted damage doesn't count, the damage that is taken ist mostly the max phys without the enchanted added.That's the reason why an OL(Overlord) with 62k attack only deals around 17-22k with a single x attackthat's because the range of dmg. on the items it's written clearly: 12184-45886 (pos +20. probably 7k-28k with zau?). And while the atk on chars stats is use the highest amounts. and if you use total atk buff (84% so you can get that 62k atk), it'll increase the dmg range even more.tl;dr my points is that there're not wrong with overlord dmg.then tell me how is it possible that a skill takes around 7k damage as scaling if the minimum is 12k!!And why can Invoker deal even more damage then their max weapon damage says with 1 x attack and Overlord won't even reach half of his maximum
Quote from: Vossel on March 03, 2016, 12:49:33 AMIs there a way to fix the Overlord damage??The Problem is that it doesn't matter if you enchant the weapon +20 or whatever cuz the enchanted damage doesn't count, the damage that is taken ist mostly the max phys without the enchanted added.That's the reason why an OL(Overlord) with 62k attack only deals around 17-22k with a single x attackthat's because the range of dmg. on the items it's written clearly: 12184-45886 (pos +20. probably 7k-28k with zau?). And while the atk on chars stats is use the highest amounts. and if you use total atk buff (84% so you can get that 62k atk), it'll increase the dmg range even more.tl;dr my points is that there're not wrong with overlord dmg.
Is there a way to fix the Overlord damage??The Problem is that it doesn't matter if you enchant the weapon +20 or whatever cuz the enchanted damage doesn't count, the damage that is taken ist mostly the max phys without the enchanted added.That's the reason why an OL(Overlord) with 62k attack only deals around 17-22k with a single x attack
i would like to suggest, of course, its your concern if you want to do it or not, since you said, the afk cash have been abused, implement an afk cash gain of 5, give us 5 cash per hour, this will cut the benefit of a lot of abusers, OR OR implement an npc that sells 10 cash pouch for i dont know... 500g. What would this do? Makes us players to want to farm in game for the cash, since we got gold boost system literally 35 - 50 gold per f1 an npc selling 10c pouch for 500g would be a good gold burner. Thanks for your concern.
Oh and one more thing, since we got scrolls for 45th floor hero drakos. It would be nice if you put a 15cash worth 25th floor Hero Van Cliff.
Well.. Yagaraschi here again with some annoying messages. I play an Invoker with an +31 Zauharant Staff. To normal Mobs i dot dmg between 15k and 30k. In BSQ and Community Dungeons (Like Hellfire) i get an Damage Reduction of about 80%. My X-spamm attack only do dmg between 1k-4k. Which is REALLY(!!!) annoying. I hope/beg that you guys can fix this please.. Because its kinda broken weird.I hope I dont mess you up with my many posts on Forum ^^'
Hello for those who cant cj in 60 they have free devil soul stone Dont be nub ^^ xD
Some Suggestions :-Add a Soulbound Remove Scroll for normal Eq
Some Suggestions :-Add Rare Elga Set-Add a Soulbound Remove Scroll for normal Eq-Decrease the Price for Elga Fellowship Medals