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Dragonica Volia

Author Topic: Update Available 3.6.50  (Read 95 times)

Offline GMBeaze

Update Available 3.6.50
« on: October 30, 2026, 02:35:11 PM »
Update 3.6.50 Is Now Available

A new playable class has been added.








New adventures, convenient dungeon matchmaking, improved quests, fresh challenges, a Halloween event, PvP updates, and dozens of changes requested by players.

In this update, we've reworked everyday gameplay systems and added new opportunities for both solo adventurers and groups. Finding allies, tracking quests, managing equipment, and joining battles are now easier than ever. Players looking for challenges and collectibles will also discover new hunting areas and seasonal rewards.

Update highlights:
• Automatic party matchmaking, with companions to help you if no players are available.
• A quest journal with objective maps and minimap guidance.
• Six Hunting Grounds and the Nightmare Labyrinth.
• A Halloween event running through November 15.
• Four equipment loadouts, fashion filters, and saved outfit presets.
• 42 titles, an improved Medal Book, and animated overhead effects.
• PvP spectating, referees, revised rewards, and balance updates.
• New costumes, weapons, and phoenix companions.
• A new skill for clearing event dungeons.




01. Dungeon Finder — No More Waiting at the Portal

Find a party with one click. Even if no one joins, your adventure can still begin.

A new Dungeon Finder button, featuring two faces, is now available in the left-hand icon column beside the minimap. It opens a new interface: the left panel lists dungeons with preview images and entry levels, while the right panel displays the selected dungeon's artwork, entry requirements, and party details.

• One button: "Find Group." The game handles the rest. It matches players searching for the same dungeon, assigns the most experienced player as leader, and teleports everyone into the same instance. Once a party is found, everyone has 20 seconds to accept the "Group Found!" prompt.
• Not enough players? After 30 seconds, matchmaking can form an incomplete party.
• Nobody available? After one minute, you'll enter the dungeon on your own, accompanied by three Galactic companions: Hercules, Perseus, and Flix. They follow you and attack enemies, dealing half of your attack damage. Each has 2.5 times your health with equipment included, while Flix heals you no more than once every 8 seconds to avoid performance issues. Companions catch up automatically after teleportation or when you get too far ahead. A defeated companion returns on the next floor. If another player joins you, the companions leave. Prefer to play without companions? Enter the dungeon through its regular portal instead.
• Roles (Tank, Damage, Healer) are preferences, not restrictions. Matchmaking initially attempts to form a party with different roles.
• A status line beneath the minimap shows how much time remains until companions join you. If other players are searching for a dungeon you can enter, you'll see a "Looking for Group" notice with a "Join" button. One click joins their queue; clicking the status line itself opens Dungeon Finder with that dungeon selected.
• Drakos and Van Cliff are also supported. This includes Drakos and all three wings of Van Cliff: Library, Exhibition Hall, and Underground Prison. First select a difficulty (Soldier, Veteran, Hero, or Expert), then choose an unlocked floor. "Find Group" remains disabled until a difficulty is selected. Players are matched on the same difficulty and begin on the highest floor unlocked by everyone, without exceeding anyone's selected floor. The assigned starting floor is shown in the "Group Found!" window. A brief "Entering..." message appears while the instance is prepared. Companions follow you through every floor. For Drakos and Van Cliff, using "Join" opens Dungeon Finder so you can select a difficulty. Minimum entry levels: Van Cliff 59, Drakos 65.

The same entry requirements apply as when using the regular dungeon portal. Dungeon Finder works for solo players in towns and field maps within the same channel, but not on PvP or raid channels. Your queue is cancelled if you enter a dungeon or a War Path on your own, or join another party while waiting.



Dungeon Finder: browse available adventures, check entry requirements, and choose your preferred role.


Matchmaking queue: a countdown until you can enter with companions if no party is found.


02. Quest Map — Every Objective at a Glance

The new quest journal shows not only your objectives, but also where to find the monsters, items, and NPCs you need.

The new window uses the same visual style as Dungeon Finder. Your active quests appear on the left, while the right side displays an actual map of the area with quest markers, similar to modern RPGs.
• Quest list: Story and regular quests are grouped separately, with their level, location, and objective progress (such as "1/2"). Quests ready to turn in display a gold question mark and a "Ready to Turn In" label.
• Objective areas: Each objective has its own number and color. Soft colored overlays indicate where to find the required monsters or item drops. Hover over an area to see the objective and its counter. Hover over an objective in the list to dim the areas belonging to other objectives.
• Question marks: Mark the NPC who accepts the completed quest. The marker flashes when all objectives have been completed.
• Turquoise dot: Shows your position when you're standing on the displayed map.

If objectives are spread across several maps, tabs with the locations' names appear at the top. Below the map are numbered objectives matching the overlay colors, progress indicators such as "3/20," the quest turn-in NPC, the EXP reward, and an "On the World Map" button that opens the continent map with an arrow pointing toward the required location.

Where to find it: Open the Quest Journal (Q), then click "Map" in the window header.

Also:
• The minimap now displays red zones for monsters required by your active quests on the current map.
• The continent map now marks locations containing quest objectives in red and shows a question mark where completed quests can be turned in.


Colored zones and numbered markers reveal quest objectives directly on the location map.


Some quests also display a dungeon layout with the required objective highlighted.


03. Halloween 2026 — Candy, Costumes, and a World Boss

The event runs through November 15, 2026, inclusive. Hunt for candy, visit the City of Nightmares, and collect seasonal rewards.

The Halloween event runs from the release of the update until November 30.

Candy. Candy is the new event currency. Pumpkin monsters known as Pumpkin Thieves have appeared in nine field areas. Each drops 1–3 candies:
• Whale Coast (Lv. 22);
• Salvalon (Lv. 45);
• Tutu Forest (Lv. 52);
• Varatika Hill (Lv. 57);
• Evil Forest (Lv. 63);
• Dragon Valley (Lv. 75);
• Sky Plains (Lv. 85);
• Ochre Forest (Lv. 87);
• Sky Plains, Chaos (Lv. 90).

As with regular monsters, the higher your level is compared to a Pumpkin Thief's, the less likely it is to drop candy. The chance decreases by 5% for each level of difference, and candy stops dropping entirely when you are 20 levels above the monster. Choose an area appropriate to your level.

Any other monster reasonably close to your level also has a 2% chance to drop candy.

Randy in Port of Winds. The Halloween event organizer now offers two new options:
• "Halloween Candy" — trade your candy for rewards:
    • "Trick or Treat" bag — 20 candies;
    • Pieces of the Magic Pumpkin, Jack, and Black Witch costumes — 300 each;
    • Pumpkin Balloon and Pumpkin Backpack — 400 each;
    • Halloween Ring, Necklace, and Earrings — 600 each;
    • Halloween Wings — 1,000;
    • Witch's Broom — 1,500;
    • Pumpkin Thrower Egg — 3,000.
• "To the City of Nightmares" — travel directly to the event city.

How to reach the City of Nightmares. A "Secret Halloween" portal is available in Port of Winds and Odellia.

Trick or Treat. Each bag contains one random reward:
• Halloween food;
• A handful of 30 candies;
• A Pumpkin Balloon or Backpack;
• A rare piece of the Magic Pumpkin costume or a Pumpkin Thrower Egg;
• A 1% chance of receiving a fashion-only [Fashion] version of an item from the new Halloween sets: Halloween Ears, Green, Purple, or Pink Little Wizard, Zombie, or Undertaker. These items provide appearance only, have no stats, and can be worn by male or female characters.

World Boss. Every 4 hours, at 00:00, 04:00, 08:00, 12:00, 16:00, and 20:00 server time, the Halloween world boss, Headless Jack, appears in the City of Nightmares.
• Global announcements are sent 10 minutes and 1 minute before the spawn, as well as when the boss appears.
• Every player who hits the boss at least once and remains on the map when it dies receives 50 candies and one "Trick or Treat" bag. Each participant also has a very small chance of receiving a fashion-only [Fashion] item from the Halloween costume collection, matched to their character's gender. If your inventory is full, the reward is delivered by mail.
• If the boss isn't defeated within 2 hours, it disappears.

Pumpkin Curse. Pumpkin monsters can sometimes curse players on hit for 60 seconds. Your head turns into a pumpkin and movement speed is reduced by 20%, but every monster you defeat while cursed has a 15% chance to drop one additional candy.

New medals and achievements:
• "Pumpkin Hunter," "Pumpkin Smasher," and "Pumpkin Reaper" — defeat 66, 666, and 6,666 pumpkin monsters.
• "Meeting Jack," "Terror of Halloween Night," and "Legend of Halloween Night" — participate in defeating the world boss 1, 10, and 30 times.
• "Pumpkin Nose," "Pumpkin Head," and "Pumpkin King" — be affected by Pumpkin Curse 10, 50, and 200 times.
• "Food Lover" — eat 100 Halloween treats from "Trick or Treat" bags.
• "Sweet Tooth" — open 100 "Trick or Treat" bags.

Where to start: Hunt Pumpkin Thieves in an area appropriate to your level, collect candy, join the fight against Headless Jack according to the server schedule, and exchange your currency with Randy. We recommend spending your candy before the event ends.


04. New PvE Challenges

Seven new hidden fields for adventurers seeking EXP, valuable drops, and rare rewards.

Hunting Grounds

A new Hunting Grounds Agent has appeared in Port of Winds. This NPC sells entry scrolls for six new hidden fields populated by elite monsters:

• Hunting Grounds: Lv. 1 — Levels: 60–70; Monsters: [Silver]; Scroll: 1 gold
• Hunting Grounds: Lv. 2 — Levels: 71–80; Monsters: [Silver]; Scroll: 2 gold
• Hunting Grounds: Lv. 3 — Levels: 81–90; Monsters: [Silver]; Scroll: 3 gold
• Hunting Grounds: Lv. 4 — Levels: 91–95; Monsters: [Silver]; Scroll: 4 gold
• Hunting Grounds (Hard): Lv. 1 — Levels: 81–90; Monsters: [Gold]; Scroll: 5 gold
• Hunting Grounds (Hard): Lv. 2 — Levels: 91–95; Monsters: [Gold]; Scroll: 6 gold

• Each field contains four types of elite monsters. [Silver] monsters are three times tougher than regular monsters of the same level; [Gold] monsters are five times tougher. They grant two and three times as much experience, respectively.
• These are shared fields open to all players, resetting every hour like other hidden fields. The exit leads to Port of Winds.
• Drops: Hunting Medals, [Event] weapon and armor powder, coin purses, cake, yogurt, and potions. Regular Hunting Grounds also drop Silver Hunter Boxes, while Hard Hunting Grounds drop Gold Hunter Boxes and "Gift: Souls." Medals drop more frequently on Hard fields.

Hunter Coin. A new currency. The Agent exchanges 10 Hunting Medals for 1 Hunter Coin. Coins can be spent on:

• Silver Hunter Box — Cost: 3 coins
• Gold Hunter Box — Cost: 8 coins
• [Event] Weapon Powder / Armor Powder — Cost: 2 coins
• Gift: Souls (14 pcs.) — Cost: 5 coins
• Afro Star, Afro Original, Pink Bunny Ears, Tiger Cub Hat, and Black Cat Hat costumes — Cost: 150 coins each

Hunter Boxes. All costumes obtained from these boxes are permanent.
• Silver: 1.5% chance for Afro Star and 1.5% chance for Afro Original. Otherwise, it may contain weapon or armor powder, coin purses, potions, cake, or yogurt.
• Gold: 1.5% each for Pink Bunny Ears, Tiger Cub Hat, and Black Cat Hat. Otherwise, it may contain powder (2 pcs.), "Gift: Souls," coin purses, potions, or cake.

Medals and coins cannot be sold, traded, or listed at auction.

Nightmare Labyrinth

A new hidden field for characters level 85 and above. The same Hunting Grounds Agent in Port of Winds sells entry scrolls for 5 gold.

• The labyrinth contains three types of level 90 [Illusion] monsters. They are formidable enemies with 3–4 million HP, so we recommend entering with a party.
• These monsters drop Nightmare Medals. The Agent exchanges 5 Nightmare Medals for 1 Hunter Coin, which can be spent in the same shop as Hunting Grounds coins.
• The field is shared by all players and resets every hour. The exit leads to Port of Winds.


05. Equipment, Fashion, and Achievements

New tools for switching gear, managing your appearance, and personalizing your character.

Equipment Loadouts

You can now save four equipment loadouts and switch between them with a single click. For example, you can create separate setups for PvP, dungeons, farming, and a spare configuration.

Where to find them. Open the Character window and look for the buttons beneath "Achievements" and "Battle Pass": 1, 2, 3, 4, Clear. Hover over any button for a tooltip.

Saving a loadout. Equip the items you want, then right-click the desired loadout number.

Equipping a loadout. Left-click its number. The game equips precisely the items saved in that loadout:
• Items are moved from your bags into the appropriate slots, while the previously equipped items are returned to their original bag positions.
• Equipment slots left empty in the saved loadout are unequipped into your bags.
• Both "Basic" and "Cash" tabs are included, but your fashion outfit is not changed.

Item markers. Items included in saved loadouts display small numbers in the corners of their icons: 1 at top left, 2 at top right, 3 at bottom left, and 4 at bottom right. An item can belong to several loadouts and therefore show multiple numbers.

Clear. This button deletes all four loadouts after confirmation. It does not delete or move the items themselves.

Important notes.
• Loadouts remember specific items, not just item names. If an item has been stored, sold, destroyed, or traded away, that slot is skipped while the rest of the loadout is equipped. The game will tell you how many items were missing. Save the loadout again to remove missing items from it.
• If your bags don't have enough room for items that need to be unequipped, the loadout won't activate. The game will tell you how many free slots are needed. It won't leave your equipment only partially changed.
• Runes and pets are also included in loadouts and are equipped or unequipped with the other items. If the loadout has no pet saved, your current pet is unequipped. Removed items are placed into their respective inventory bags.
• Medals are not included in loadouts. Use the Favorites section of the Medal Book instead.
• Normal equipment rules still apply, including level and class restrictions and item cooldowns. An item that cannot currently be equipped is skipped.
• Loadouts are saved on the server separately for each character. They survive reinstalling the game and are available from any computer.
• Loadout buttons cannot be used during PvP, Arena matches, or Emporia battles. Switch before entering or change your equipment manually. Fashion outfit presets can still be used anywhere.



Fashion Bag Shortcut: T

Pressing T opens your inventory directly on the "Fashion" tab. If the inventory is already open, T switches to that tab; pressing it again closes the window. You can rebind this key in the control settings. The former test binding that opened the pet window with T has been removed; pets remain accessible from the Character window.

Fashion Tab: Filters, Selection, and Outfit Presets

A new control panel has been added beneath the Fashion Bag grid. Every button has a tooltip.

A wardrobe must be placed in your house. The panel works only if you have an actual wardrobe placed in your home: Wooden, Elegant, Royal, Wheeled, or Cracker Wardrobe. Wardrobes are available in the shop and from furniture merchants. Simply carrying a wardrobe in your inventory does not count. A status line at the bottom of the panel tells you whether one has been placed. Without a wardrobe, the buttons are disabled, although their tooltips remain available.

Filters by fashion slot. Ten categories: Head, Top, Bottom, Gloves, Shoes, Shoulder, Back, Face, Weapon, and Balloon.
• Left-click a category to add it to the filter; click again to remove it.
• Right-click a category to show only that slot.
• "Reset" displays the full Fashion Bag again.

Matching items are grouped together at the beginning of the grid. Drag-and-drop is disabled while a filter is active, but double-clicking or right-clicking still equips items normally.

Selecting multiple items. Hold Shift and click an item to mark it with a green border. You can select one item for each fashion slot; Shift-click again to deselect it. Selections are preserved when changing filters or pages. "Equip Selected" equips them all at once, while "Clear Selection" removes the selection marks.

Outfit presets. Three presets with customizable names.
• Left-click a preset to equip it; right-click to save your current outfit into it. Clicking "Remember" and then a preset number does the same thing.
• Enter the preset name in the field beneath the buttons and press Enter to save it.
• Fashion presets, like equipment loadouts, are saved on the server for each character.


Fashion panel: filter items, select outfits, and save your favorite looks.

Medal Book

Search by name. A search field has been added above the medal list. Enter part of a name and press Enter to see matching medals across all tabs. Search is case-insensitive. Esc clears the search, as does switching to another tab.

Favorite medals no longer disappear. Favorites used to reset after client updates, and some players couldn't save their fourth or fifth favorite slot at all. Favorites are now stored on the server for each character. Your existing favorites will be transferred automatically the next time you log in.

List and scrollbar. The scrollbar previously overlapped the Favorites row and a sixth list row was partially visible beneath it. The list now displays exactly five rows, with the scrollbar sized correctly.



Achievement Summary. The old "Best" tab has been replaced with "Summary," displaying the total number of achievements unlocked, progress in each category (Growth, Item, Quest, World, War Path, Special), progress bars, and total achievement points. The first tab, "What Are Achievements?", remains unchanged.

The "Best" tab has been removed. Its 15 achievements have been moved into the appropriate existing categories. For example, "Chosen One" for 1,000 successful enchantments is now listed under "Item" alongside the 100- and 500-enchantment achievements. Previously earned rewards and medals are preserved.

Achievement rankings. The "Best" column has been removed from the rankings. Points from those 15 achievements have been redistributed to their new categories; total achievement points remain unchanged.

Order within each category. Achievements from the same series are now grouped and sorted in ascending order, such as level 40 → 63 → 68. Completed achievements no longer jump to the top or break up a series. They are still indicated by color.



Titles

We've added 42 short titles unlocked through achievements, including "Veteran" for reaching level 95, "Arena Legend" for 10,000 PvP victories, "Trump Card" for defeating the Red Queen 1,000 times, "Angler," "Master Chef," "Pumpkin Reaper," and many more. A title appears above your character after your name, for example "Brewmaster, Veteran", in a color corresponding to its rarity (Common, Rare, Unique, or Legendary). Nearby players can see it. Titles do not modify character stats.

Animated medal effects. The name of your equipped medal is no longer displayed above your head. Instead, the same interface now contains an "Animated Medals" section with medals that have animated GIF labels. An animation unlocks as soon as you complete its associated achievement and can appear above your head regardless of which medal you're wearing. You can therefore choose a medal for its stats, a separate title after your name, and an overhead animation — both together, either one, or neither.

How to select them: Character window → "Titles". The top section contains "No Title" and available titles, while the lower "Animated Medals" section includes "No Animation." Unlocked options are bright; locked options are greyed out. Hovering over an animation previews it and shows the achievement required to unlock it. Your choice is saved for each character.



Chat Color Picker

The chat color button now opens a convenient color picker instead of the large old palette. You can adjust hue, saturation, and brightness with sliders, or enter a color code (#RRGGBB). There are 20 preset colors and 10 custom slots; right-click a slot to save your current color there.




06. PvP — Spectators, Competition, and Fairer Battles

We've expanded the tools available for running matches and revised several combat systems to make battles more enjoyable for both participants and spectators.

Referees in PvP Rooms

PvP rooms now have a two-slot "Spectator / Referee" panel beneath the teams, while the chat panel in the room is hidden. Click "Become Referee" or select an empty referee slot to join as a referee. Use "Join Team," click your slot again, or click a team button to return to fighting. Referees don't need to press "Ready," and the host can start the match without them. A referee can leave during preparation without cancelling the start.

Referees do not take part in the battle: fighters cannot see or attack them; they cannot pick up items or affect the score, rounds, or rewards; and wins or losses are not recorded for them. The camera smoothly follows the players, and Space or the arrows in the window switch to the next player. The redesigned "Referee Camera" window, matching the Arena spectator interface, supports:
• Showing the player currently being followed;
• "Follow Player" and "Free Camera" modes. In Free Camera mode, the referee can move around as an invisible character;
• Zoom levels x1, x2, and x3, also adjustable with the mouse wheel;
• Minimizing the window to a small bar at the top of the screen and expanding it again with a click.

League matches do not have referee slots. A defeated fighter's spectator camera will never follow an invisible referee.



New Skill: Righteous Fire

This skill is available to all classes after their first job advancement. It deals damage over time to all enemies within its area of effect.



PvP Rooms: Invite Players

Player invitations are back in the room's right-hand panel, beneath the room settings. The list shows players in the PvP lobby, with "All," "Friends," and "Guild" tabs. Select someone and click "Invite" to send an invitation to your room. Invitations are limited to once every 10 seconds.

The right-hand panel has also been tidied up: its border now covers the entire column, and the empty dark block below the options has been removed.



Arena: Spectating and Referees

Spectating for everyone. A "Spectate" button has been added to the Arena team-selection screen. The camera follows team members, with Space to switch between players. Spectators are invisible and remain in place. "Choose Team" returns to team selection so you can join a battle. Spectators see the final match results but receive no match rewards.

Enter as a spectator. All players can now select a "Spectator" checkbox in the Arena channel list. This lets you enter just to watch: spectators don't occupy a player slot and aren't subject to level or stat restrictions. The camera begins following the fighters immediately. Spectators are invisible, cannot join a team, and receive no rewards. To play, you must leave and re-enter without the checkbox. Each channel allows up to 10 spectators. If you cannot join the channel as a fighter because of your level, stats, or a full channel, the entrance button changes to "Spectate" and lets you watch instead.

New spectator window for both Arena spectating and PvP referees, styled like Dungeon Finder:
• At the top, see the player you're watching and their team (Red or Blue); use the ‹ › arrows or Space to switch players.
• Referees can switch between "Follow Player" and "Free Camera."
• Choose zoom x1, x2, or x3; the mouse wheel also adjusts it, and the button shows the current level.
• "Choose Team" and "Leave Arena" are available directly in the window.
• Minimize the window with its corner button or Esc. A small bar showing the watched player's name remains at the top; click it to reopen the window. Previously, hidden spectator windows couldn't be restored.

Smoother spectator camera. The camera no longer jerks or snaps backwards while following a player running or jumping.

Team level restrictions. Spectators who entered a channel outside their eligible level range cannot join a team even when team selection is open: the team-join buttons are hidden.

PvP: One-Round Annihilation

You can now choose just 1 round in Annihilation mode, both when creating a room and in the room settings. Ideal for quick duels and tournament matches.

PvP: Sacred Coliseum

Players can now move in 8 directions in the Sacred Coliseum Arena, instead of only along a straight line.

PvP: Fewer One-Shot Kills

In the Arena, Battle Square, and Emporia battles, every player now receives a passive effect upon entering: −20% damage dealt, +50,000 maximum HP, and −50% healing received. The damage reduction applies to the entire damage calculation, including equipment bonuses, critical hits, and elemental damage, as well as summoned creatures and traps. Previously, the −20% only affected a character's base attack and had little noticeable impact. Damage-over-time effects such as poison and bleeding are unchanged. All classes gain exactly 50,000 HP on top of their class-specific PvP bonus, so the increase is especially noticeable for characters with lower maximum HP. Healing is reduced so the extra HP doesn't disproportionately benefit healing classes: healing skills and healing-over-time effects restore half as much HP, whether cast by an ally or the player. Regular potions, regeneration, lifesteal, and resurrection are unaffected. Even when several such reductions are active, healing can never deal damage. The same passive applies in duels and PK events, and is removed when leaving the map.

Battle Square: Bonuses After Deaths

Bonus tiers that used to grant HP recovery now increase maximum HP instead: +20,000, +40,000, +60,000, and +80,000. Characters with more than 400,000 maximum HP cannot receive these tiers; defense tiers still work as before. The bonus tooltips have also been corrected, as they previously promised percentage HP bonuses that did not actually exist.

Battle Square: Flag Penalties Now Stack

Previously, carrying any number of flags applied the same penalty (−35% movement speed and attack speed), allowing durable characters to gather every flag and hold on to them until the end. Now the debuff increases with each flag carried: −3% movement speed, −2% maximum HP, and −1% attack speed per flag, up to 25 flags (−75% movement speed, −50% maximum HP, and −25% attack speed). One or two flags barely slow you down, but carrying a pile of them makes you a much easier target. The debuff disappears when you have no flags left, such as after death, leaving the Arena, or the end of a match.

Magnetic Lightning Nerfed

The Archmage awakening skill "Magnetic Lightning" has been adjusted:
• In the Arena, Battle Square, and Emporia battles, its cooldown has increased from 13 to 15 seconds at all skill levels. Outside PvP, the cooldown remains 13 seconds.
• Its pull radius has been reduced from 160 to 150 everywhere.

Paladin: Previous Hit Areas Restored for Awakening Skills

"[Awakening] Rising Dragon" and "[Awakening] Dragon Dive" once again find targets the same way they did before the previous update. The column-shaped hit area around the Paladin, extending in all directions within the skill radius and up to 300 units downward, has been removed. Damage, cooldowns, and awakening resource costs are unchanged.


07. Combat, Professions, and Rewards

Detailed changes to boss mechanics, gathering, artifacts, and the in-game economy.

Combat: Damage Reduction on Bosses and Elite Monsters

Flat Damage Reduction (FDR). Bosses and elite monsters can occasionally reduce part of a normal, non-critical hit. A boss has a 5% chance to reduce damage by 30%, while an elite monster has a 3% chance to reduce damage by 20%. Elemental damage is also reduced, but the final hit can never drop below 1 damage. Critical hits are not affected by this mechanic. Towers, objects, and defense missions are unaffected. Reduced hits are indicated by blue "DMG REDUCED" text.

Boss stats near the HP bar. The boss's elements are now displayed at the top-right above the HP bar. Below the bar are three indicators, each showing the chance on top and the amount below. CD is the boss's critical hit chance against you, accounting for your critical resistance. CDR indicates reduction of your critical hits. FDR indicates reduction of regular-hit damage. Hover over an indicator for an explanation.

New attributes in the Character window.
• Defense Penetration and Critical Defense Penetration: the chance to fully bypass a monster's percentage-based defense.
• Critical Damage Mitigation: how much weaker incoming critical hits become.
• Critical Resistance: how much less frequently enemies score critical hits against you.

Values exceeding their caps are highlighted in red, and tooltips show the applicable limits. Defense Penetration is capped at 80%.

New setting. The "Other" settings now include "Hide Special Damage Text." This hides messages for critical damage reduction, defense penetration, and regular damage reduction, showing a standard damage number instead. Critical-hit numbers are still controlled by a separate setting.

Boss elements. 31 bosses have gained elemental attacks: elemental damage is now added to each of their hits and can be reduced by your resistance to that element. Bosses that previously had no elements have also gained elemental resistances: +90% to their own element, −35% to the opposing element, and +40% to the others. These include all Zodiac bosses, the Ice Dragon, Snow Queen, Anukus, and late-game bosses around levels 90–100.

Daily Gathering Quests

Four new daily quests for gathering professions are available at the Job Board starting at level 70:
• Logging — collect 25 Blessed Logs;
• Mining — collect 25 Blessed Ores or Gems;
• Herb Gathering — collect 25 Blessed Herbs or Seedlings;
• Fishing — collect 25 Blessed Fish.

You can accept and turn in these quests remotely, just like dungeon contracts. They appear in the daily quest list and reset every day.

Reward for each quest: 10,000,000 EXP, 30 gold, and 150 Artifact Power if an artifact weapon is equipped. Completing all four grants 600 Artifact Power, approximately the same amount as ten dungeon runs.

What counts. Only Blessed resources gathered from resource nodes after accepting the quest count toward progress. If your tool gathers multiple items at once, all of them count. Purchased and traded resources do not count.

Artifact Weapons: Barrier

The "Barrier" talent was blocking hits too frequently. With an Archmage's spear, it negated roughly every fourth hit; with a Sniper's crossbow, the charge was active almost constantly.
• Barrier can no longer refresh while active. After triggering, a new charge cannot be gained for 8 seconds, limiting it to at most one blocked hit every 8 seconds.
• Spear activation chance (when taking damage) has been reduced from 10% to 5% per rank: 15% instead of 30% at rank three.
• Crossbow activation chance (when dealing a critical hit) has been reduced from 5% to 3% per rank: 9% instead of 15% at rank three.

Resetting your artifact talent tree is free, so you can redistribute your points if you wish.

Emporia: Tokens and Cards

Emporia Tokens. All participants now receive tokens by mail after every Emporia battle: 3 for a victory and 2 for a defeat. Tokens arrive alongside the usual rewards.

Cards from Shylock. A new exchange option at Shylock in the Guild Emporia lets you purchase any 8-star level 90 monster card for 30 tokens. Nine- and ten-star cards are still obtainable only through upgrading.

Wing Dust. Emporia wings can now be dismantled at Tonpa the Blacksmith into Wing Dust: 1, 2, or 3 pieces for 1-, 2-, or 3-star wings, respectively. Tonpa exchanges 1 Wing Dust for 1 Ether or 1 Rebis.

Legion Jewelry: Unified Reroll Costs

Rerolling special options on all Legion jewelry now costs the same as the previously cheapest item: one recipe, 3 units of material, and 15 gems, with no gold required.
• Rings: 3 Rebis and 15 Topazes. The previous 100-gold cost is removed, and fewer Topazes are needed (15 instead of 25).
• Necklaces: 3 Cinnabar and 15 Rubies.
• Earrings: 3 Ether and 15 Sapphires.
• Defensive necklaces and earrings no longer require 50 Emeralds and 50 Diamonds each.

Auto-Reroll: Only Options That Can Actually Appear

The auto-reroll window previously displayed "Armor Defense" and "Magic Armor Defense" for cash-shop items and leaf-purchased sets, with apparent chances of around 60%. Those options cannot actually appear on these items. They are now hidden, and the chances of the remaining options are calculated correctly.

Defense Modes: Stuck Monsters

A long-standing issue in F7 and F8 defense modes has been fixed. Monsters colliding with a rock could occasionally remain alive but become impossible to kill. Towers would not target them, preventing the next wave from starting. Such monsters now automatically die after a few seconds so the game can continue.


08. New Looks, Weapons, and Companions

Expand your collection and create your own style. Some of the new items have already been added to the game but are not yet available for purchase; this is noted in the descriptions below.

Halloween Costumes

New Halloween sets have been added: Winged Halloween Costume, Grey Wolf, Bat, Vampire, Blood Sorcerer, Ghost Bride, Countess, Pumpkin (male and female versions), Zombie, Undertaker, Fire Demon, and Creepy Jewelry. Additional color variants have also been added: the Demon comes in five elemental versions (Water, Sky, Darkness, Earth, and Lightning), while the Little Witch has four color variants. Different colors of the same set have identical stats.

All items require level 30 and can be worn by every Human and Drakan class. Each theme has its own stat focus: Demons emphasize critical damage; Sorcerers emphasize casting speed; Bat and Ghost Bride focus on evasion; Zombie is built for tanking; Vampire combines damage and survivability; and Countess offers a balanced mix. Wearing only two pieces provides a very small bonus, noticeable bonuses start at about half the set, and the strongest bonuses require the full set. Mixing two pieces from several sets is generally inefficient.

Every costume piece also has a stat-free [Fashion] version with no set bonus. These versions are stored in the Fashion Bag for players who only want the appearance.

Set bonuses now work correctly for the Skeleton and Fallen Angel sets.


09. Fixes Based on Player Feedback and Suggestions

Alongside the major new features, we've reviewed a number of reports from our community. Below are changes to convenience, crafting, achievements, skills, and game stability.

Interface, Inventory, Mail, and Travel

• Multi-monitor support. In DX9, fullscreen mode on systems with two or more monitors now uses a borderless window covering the entire monitor. This prevents cursor issues after Alt+Tab or crashes. Switching display modes is more reliable, and the game window stays on the correct monitor.
• Wind Manor. The teleport interface now has a separate tab with four destinations: Fishing, Mining, Logging, and Herb Gathering. The teleport cost remains unchanged at 3,100.
• Bulk item processing. The confusing "Extra 1/2/3" checkboxes have been renamed "Seal," "+Page 2," and "+Pages 2–3," with explanatory tooltips.
• Mail. Each page now displays 12 messages instead of 8, and items in the lower inventory rows can now be selected when attaching them to mail. An issue preventing the "Compose" and "Bulk" tabs from opening after the interface changes has also been fixed.
• Battle Pass. The points tooltip has been corrected to match the actual rules. Daily quests from Gee and the guild now award 100 Battle Pass points each (200 with Premium) instead of 50.


Crafting and Items

• Crafting material exchanges. NPCs now allow material exchanges in batches of ×100, ×250, and ×1000 while preserving the previous exchange ratios.
• Quick Craft ×100. New manuals have been added for 193 recipes that previously offered a ×25 version. You can now craft four times as many items at once, using four times as many materials. The stamina cost has been adjusted so a ×100 craft fits within a full stamina bar.
• Water Spirit Weapon. The "Infuse with Spirit Power..." quest in the Water Temple is repeatable again for all four class-specific versions.
• "Worn-Out Boots." Scrap Dealer Bessie's daily quest now correctly counts boots caught while fishing.
• Autumn Leaves. Elm and maple leaf drop chances in the relevant outdoor areas have been increased by 1.5×. All other drops remain unchanged.
• Black Dragon Lord Hearts. The constellation exchange NPC now offers Legendary Fragment Shards in exchange for hearts: 150 hearts for a weapon shard, 50 for an armor shard, and 25 for each of the other six equipment slots.

Achievements and Rewards

• New Legion medals. Achievement series have been added for defeating Heart of Time, Persephos the Garden Guardian, Library Guardian, and Furious Kimart. Each series has milestones for 1, 50, 100, and 300 victories.
• Chief Foundry Blacksmith. Achievement points for the corresponding milestones have been adjusted to 2,000, 5,000, 10,000, and 30,000. Already completed achievements are recalculated automatically.
• Spending at NPCs. Exchanging Talers and Demon Essence at NPCs now counts toward their related spending achievements. Resources spent before this update are not counted retroactively.
• "Magnate" and "Oligarch." Two new medals have been added for spending 75,000 and 100,000 Talers.
• Emporia. The Guardian Dragon's maximum HP has been increased by 10%.

Skills, Movement, and Stability

• Shaman — "Impact Pressure." The invulnerability effect now applies at all three skill levels and lasts 3 seconds. Previously, it was available only at level 3 and lasted 2 seconds.
• Paladin — "Provoke." Duration has been increased to 20 / 40 / 60 seconds at skill levels 1 / 2 / 3, up from 5 / 8 / 12 seconds. Cooldown is unchanged.
• Trapper — "Trap Mastery." The former "Invisible Trap" skill has been reworked: traps are visible to everyone again, but additionally deal 60% of weapon attack damage (25% in PvP, Battle Square, and Emporia).
• Battle Square quest. The Paladin branch quest requiring "Earth Rotation" has been changed to require "Dragon Dive" for classes that have access to that skill.
• Player damage reduction. The maximum physical and magical damage reduction for player characters has been lowered from 60% to 50%.
• Smoother movement. Fixed diagonal dash movement and Archer combos "←+Z" and "→+Z, Z, Z" so other players should no longer see the character model suddenly teleporting.
• Fighter clone. In PvP, Arena, Battle Square, and Emporia maps, the clone now disappears after "Infinite Brawl." In PvE, it continues to remain nearby as before.
• Drakos and Van Cliff. Fixed a rare issue where the boss room doors closed for a solo player, but the boss failed to spawn.
• Expeditions. Fixed a MapServer crash when removing units with linked summoned creatures or traps.
• "Infiltration! Nuff-Nuff's Hideout!" Fixed the disguise mechanic for Mage characters during this quest.
• "Chaos, Sleepy Village." Due to problems with the map's geometry, the gold-coin scroll has been temporarily removed from two vendors. Previously purchased scrolls remain usable, and other ways of obtaining the item are unchanged.

Localization

• Missing interface strings have been added for English, German, French, Chinese, Brazilian Portuguese, Thai, and Vietnamese.


Thank You for Your Feedback

Many of these fixes and improvements were made possible by the detailed reports, suggestions, and testing provided by our players. Please keep sharing any inconvenient mechanics or bugs you encounter — your feedback helps us make Dragonica Volia better.

The Dragonica Volia Team
 

     

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