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Dragonica Volia

Author Topic: Update Available 3.6.22  (Read 74 times)

Offline GMBeaze

Update Available 3.6.22
« on: August 27, 2026, 02:50:03 PM »
GAME WORLD UPDATE
A new class, Legion rings, quality-of-life changes and the first balance pass



NEW CLASS: DUAL SWORDS



A new class joins the world — warriors who fight with two blades at once.

Advancement:
  • Marauder — from level 20
  • Berserker — from level 40
  • Ravager — from level 60
  • Worldbreaker — from level 85

What you need to know:
  • Class change works the same way as for every other class. A guide to the new class is available when choosing.
  • The class change grants a weapon: Dual Swords of Bravery (20), Dual Lunatic Blades (40), Dual Guardian Swords (60).
  • Armour — the Knight class line is used. Weapons — dual swords only, no other blades can be equipped.
  • Over 30 skills of its own, including the bear summon, Abyss Judgment and Divine Judgment.

Gear:
  • Dual swords drop in dungeons alongside every other class weapon, from level 20 to 75.
  • Available: Dual Zauharant Swords, Dual Bone Blades, Dual Dark Soul Swords, Dual Black Dragon Lord Swords. Recipes come from the same quests as the other classes'.
  • The constellation vendor carries the full Dual Protector of Stars Swords set — Normal, Rare and Hero.

Note: while the class is being tested, the new classes are temporarily barred from the Arena, Battle Square and Emporia Battle. Ranked matches and practice duels are unaffected.



LEGION RINGS



  • Processing — turns runes into materials, and materials into reroll components.
  • Ring Mixing — combines rings into new ones with a different set of properties.
  • Worn Bag of the Ancient Dwarf — opens into one of three rare materials.
  • The Worn Bag of the Ancient Dwarf can be obtained in F6 mode.
  • An alternative way to obtain every ring, for those who dislike F6.

Reforging properties:
  • The number of properties rolled is now fixed and no longer varies between attempts.





ITEM SALVAGE

Selected merchants can now break runes down into Rune Dust — the material required for reforging ring stats.





FLOOR SELECTION IN DUNGEONS

In Drakos and Van Cliff you no longer have to clear everything from the start. Floors your character has already reached are remembered, and you can enter any of them directly. Progress is tracked separately for each character.





FEEDBACK AND SUGGESTIONS

A feedback form has been added to the ESC menu. You can report a bug or suggest an idea — messages are read, and a reply may arrive as an in-game letter.





BOSS ENCOUNTERS

The boss cast bar is now more honest: short wind-ups that previously flashed by too quickly are announced in advance. Attacks that could not be read from the animation have had their cast window widened.





INTERFACE

Stat converters and pet randomisers can now run automatically until they roll the stats you want. Enchanting and Soul Infusion show their chances right in the game window. Spirit Magic Plus has been automated as well.







BALANCE CHANGES

General
  • Evade rate formula changed for the Fighter and Scout classes.
  • Lightning Magnet duration reduced.
  • Lightning Magnet now pulls fewer targets.
  • I am Legion, for we are many can no longer be used while pets are active.
  • Shaman pet health increased in PvP.

Fighter
  • 13 different skills no longer grant super armour; in exchange the original attack speed scaling has been restored.
  • Gust Slash — grants 3 seconds of unshakeable after use.
  • Ghost Fighter — no longer applies stun.
  • Barricade — duration is now 15 seconds.
  • Shield Strike — raise your shield and strike 3 enemies, inflicting level 3 stun. Pierces evasion: +70% hit rate. Now also scales with attack speed.
  • Rolling Ground — scales with attack speed. Spin range doubled in PvE.
  • Raising Storm — restores 5% of maximum health after use.

Death Stinger
  • Grants full block for 3 seconds after use — all incoming attacks are blocked.
  • The attack itself now pierces block: enemy Fighters and Thieves can no longer block it.
  • Cooldown increased by 4 seconds at all levels: 34 / 29 / 24 / 21 / 19 sec.
  • Awakening point cost reduced: 50 / 75 / 95 / 105 / 120, down from 360 / 380 / 400 / 420 / 440.

Gamble
  • A new, seventh possible buff has been added — Prometheus: reduces incoming physical and magical damage by 1–10% depending on skill level.
  • Apollo reworked: restoration ticks every second instead of every two, lasts 6 minutes at all levels, and the amount restored has grown from 25–215 to 250–500 HP and MP per tick.

Parry
  • Now a short defensive dash: duration changed from 10 minutes to 8 seconds, but the buff grants +1000 physical and magical defence.
  • Additionally grants +1–10% aim rate depending on level.
  • Other bonuses and the cooldown are unchanged.

Dragoon
  • [Awakening Skill] Dragon Dive — cooldown increased by 4 seconds: 34 / 29 / 24 / 21 / 19 sec. Awakening point cost reduced: 50 / 75 / 95 / 105 / 120, down from 400 / 420 / 440 / 460 / 480.
  • Quick-Step Training — instead of aim rate alone, the skill now grants both aim rate and evade rate, 1–10% each depending on level.
  • Summon Dark Knight — awakening point cost reduced to 50 at all levels.
  • Lightning Magnet — awakening point cost reduced to 50 / 75 / 95 / 105 / 120.

Priest
  • Rolling Stone has been replaced with Mist Cloud.
  • Rolling Stone cooldown increased by 2 seconds in PvP.

Magician
  • Diffusion Cannon and Double Shot now work as toggles (on/off).
  • Witch's Curse — frog transformation chance raised to 50% (it previously triggered very rarely due to a data error).
  • Lightning Strike — converted to a fast-attack mechanic: it now fires a projectile instead of a charging rush.

Scout
  • Detection — no longer misses evading targets.
  • Mind Reading — PvP cooldown increased to 60 seconds.
  • Escape — PvP cooldown increased to 2 minutes.
  • Step the Beat! — instead of reducing incoming damage, it now grants +15% physical and magical defence and restores 5% of maximum mana every 2 seconds; the buff affects team allies as well as party members.

Thief
  • Liberation — additionally grants 500 to 5000 physical and magical defence depending on level.
  • Katar Mastery — additionally reduces incoming physical and magical damage by 1–5%.
  • Perfect Strike — grants 2 seconds of full block after use.
  • Wood Rush — restores 2% of maximum health after use.
  • Blade Forging — targets of Devilstorm Dart now bleed, losing 0.2–1% of maximum health per second for 10 seconds, and are slowed by 1–4%. Devilstorm Dart's own cooldown increased by 40%.



Enjoy the game! Please report any issues through the feedback form in the ESC menu.