HIRight now its hard to figure out new ways to get cash. Using the content we have right now, cash bags could be obtained: in npc, after x minutes/hours of being online, dungeon drop, f7 drop etc.If we want new ways we also need to use different mechanics or create a new one. This game could be alot better, some stuff that already is made, is quite useless and too big.For example medals, right now we just farm legend of Combo, galaxia expert or breeze run, and couple of enchanting ones.How about using medals as cash reward system too? Ofc IT Has to be balanced just because of multi-client.That one thing could really increase lifespan of game, if reward would be worth the pain of collecting it.Anyway (@Asna mostly), what happend to my ideas about using guild quest, mentor system or friend points - which could be a Nice way to get more cash - also being a good way to promote being more sociable or getting into guild to meet new players.Thinking more ideas isnt a problem, coding them and putting into motion is.
What happened to your Suggestion? Well I gave them to Developer.It is his decision if he implements them or not.