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Author Topic: Update released 3.3.229-230  (Read 312 times)

Offline GMBeaze

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Update released 3.3.229-230
« on: April 17, 2025, 10:58:36 AM »
Changes 3.3.230

Easter came to Dragonica

Thieves from the world of Arcadia never celebrated Easter, and decided to spoil it to the inhabitants of Dragonica. Under cover of night, they stole all the Easter eggs. Steven  II equipped a ship at the Port of the Winds to recover stolen eggs and save Easter.




List of stolen eggs:
Easter Egg (Blue) - can be obtained from ice boss.
Easter Egg (Red) - can be obtained from fire boss.
Easter Egg (Purple) - can be obtained from dark boss.
Easter Egg (Green) - can be obtained from nature boss.
Easter Egg (Pink) - can be obtained from all monsters from some changes.


Altar of Rebirth of Eggwing

A new portal has appeared in Odellia, leading to a magical altar.

In ancient times, when the world of Dragonica was still young, the Elyans built a majestic altar atop the floating sky islands. It was a place of power, connecting the heavens and the earth, created for the rites of the spring equinox.

Once every thousand years, at the heart of the altar, Eggwing — the spirit of spring — awakens, embodied in a creature born from the Egg of Life. It brings fertility, warmth, and the rebirth of nature.

But something went wrong in this cycle. Corruption seeped into the air currents and infected the Egg before it could hatch. Instead of a blessing, a twisted, grim being was born.

Now it guards the altar in madness, seeing all who approach as threats. The pillars of light, once symbols of renewal, now act as seals holding back its power.

It is said that if balance is restored to each crystal and the rune circle is reactivated, Eggwing’s spirit can be purified and returned to its true form. But the path will be full of trials...


Inside the dungeon, you can obtain a Golden Easter Egg and a Silver Easter Egg.



Balance Test Changes 3.3.230


 - Increased cooldown for the Magnet skill in PvP.

 - Increased cooldown for the Scout’s mines in PvP.

 - Increased cooldown for the Tesla skill in PvP.

 - Increased mana for Fighter in PvP.

 - Adjusted aim and evade scaling for the Fighter class.

Accuracy now scales with a multiplier of 1.07 instead of 1.09, and evasion with 0.9 instead of 1.0.

Patch Notes 3.3.229


 - Water PvE arenas now run in PvP mode without class debuffs. The original PvE style will return later.

 - In the water arena, characters can no longer face the screen front/back — they now move only sideways relative to the camera.

 - The arena previously held at 19:00 server time has been moved to 12:00 server time.

 - An additional arena has been added at 00:30 server time.


Current arena schedule:

Water Arena 12:00
Fire Arena 20:00
Water Arena 21:00
Fire Arena 22:00
Water Arena 23:00
Fire Arena 00:00
Fire Arena 00:30



 - Fighters received a slight increase to their HP in PvP.

 - Shamans no longer receive a bonus to armor in PvP.


Fighter Class Changes in Update 3.3.229

Damage of all abilities is changed only in PvP mode. Damage, as well as other characteristics, are indicated when leveling the skill to level 1.

Twin Fighter

Damage of the skill “Fire and Sword” changed from 81.6% +50 to 23.0% +50.
Damage of the skill “Stunning Strike” changed from 85.2% +85 to 36.0% +85.
Damage of the skill “Tornado” changed from 63.6% +50 to 8.0% +50.
Damage of the skill “Thunder from the Skies” changed from 117.6% +50 to 23.0% +50.
The passive skill “Fist-Hammer” has been changed. Now it grants 0.5% attack speed and a flat critical chance of 0.5%. The metrics increase with the skill leveling.
The name and description of the passive skill “Death Music” have been changed; it is now called “Harmony of the Fist” to maintain the logical connection of skills and adequately describe the triggering conditions.
The skill “Soul Dash” has been changed. The skill duration has been reduced from 3 seconds to 1 second. The increase in physical and magical defense has been removed.
The skill “Box!” has been changed; the skill description has been corrected to be fully in Russian, and 10% accuracy and evasion have been added to the enhancements after application.
Damage of the skill “Roller” changed from 93.6% +55 to 33.0% +55.
Damage of the skill “Rocket Strike” changed from 97.2% +85 to 36.0% +85.
Damage of the skill “Dragon's Might” changed from 116.4% +85 to 52.0% +85.
Damage of the skill “Endless Fight” changed from 72.0% to 22.0% +20.
The skill from the profession “Fighter” “[Awakening] First Soul Dash” has been replaced with a completely new ability that ignites and launches the opponent when a specific key combination is pressed.


Twin

The name of the skill “Unity” has been changed to “Dragon's Soul.” The consumption of OM (Energy) has been increased when using the skill, and the received movement speed has been changed from 5% to 3%.
The passive skill “Dragon's Soul: Blood Acceleration” has been changed. Now the skill works correctly and reduces skill cooldowns by 0.3 seconds, increases accuracy by 2%, and critical strike strength by 3%.
Damage of the skill “Chuck Norris” changed from 102% to 60%.
Damage of the skill “Forehead on Knee” changed from 132% to 85.0% +200.
Damage of the skill “Deceptive Maneuver” changed from 120.0% to 85.0% +130.
The skill “Ring from Hell” has been changed; it is now called “Hell Ring,” and the skill duration has been reduced from 10 to 5 seconds. Now, in the ring zone, the movement and attack speed of enemies are reduced by 30%, evasion by 10%, and physical and magical resistance by 1%.
The skill “Second Soul Breakthrough” has been changed; instead of increasing defense, it now increases accuracy and critical damage by 5%, and the duration of the enhancement has been changed from 5 to 3 seconds.
The passive skill “Fast Learning” has been changed; now it correctly displays the characteristics that the skill increases.
The passive skill “Finishing Blow” has been changed; now the skill correctly increases the received amount of intelligence by 2% and reduces skill cooldowns by 0.3%.
The name of the skill “Dragon Scales” has been changed to “Absolute Protection”; now, instead of reducing incoming damage, the fighter will receive complete invulnerability for 2 seconds.
The skill “Dragon Strike” has been translated, and the damage has been changed from 396.0% to 205.0% +1000.
The name of the skill “Dragon's Breath” has been changed to “Explosion of the Dragon's Soul”; the damage has been changed from 156.0% +330 to 105% +330, and translation and available skill description have been added.
The name of the skill “Bomb” has been replaced with “Spinning Bomb,” and the damage has been changed from 126.0% +240 to 80.0% +240.
Damage of the skill “Spear of Fate” changed from 150.0% +300 to 100.0% +300.
Damage of the skill “Cascade” changed from 120.0% +230 to 75.0% +230.
Damage of the skill “Rogal” changed from 216.0% +760 to 155.0% +760.
Damage of the skill “Sliding Strike” changed from 180.0% +800 to 185.0% +800.
The passive skill “Heavy Strike” has been changed; now instead of critical chance, it increases critical strike damage.


Mirage

Damage of the skill “Spiral” changed from 230.0% +250 to 205.0% +250.
Damage of the skill “Lion's Roar” changed from 162.0% +125 to 110.0% +125.
Damage of the skill “Enhanced Tornado” changed from 150.0% +100 to 100.0% +100.
The skill “Hammer Blow” has been changed; now, when attacking with fists and feet, there is a chance to reduce the movement speed, attack speed, and health of enemies. The chance of activation increases with the skill leveling.
The skill “Lightning” has been changed; the cooldown has been reduced from 60 to 50 seconds, and the skill now increases movement speed, attack speed, and accuracy by 10% for 20 seconds.
Damage of the skill “Glide” changed from 270.0% +445 to 200.0% +445.
Damage of the skill “Subjugation” changed from 450.0% +800 to 350.0% +800.
Damage of the skill “Pestilence” changed from 198.0% to 140.0% +550.
Damage of the skill “Blacksmith” changed from 186.0% +155 to 130.0% +155.
Damage of the skill “Invincible Sword” changed from 210.0% +185 to 150.0% +185.
Damage of the skill “Kick of Contempt” changed from 174.0% +260 to 120.0% +260.
Damage of the skill “Whistling Fist” changed from 210.0% +185 to 150.0% +185.
Damage of the skill “Heel in the Eye” changed from 450.0% +430 to 350.0% +430.
The passive skill “Shoulder to Shoulder” has been changed; it now provides an increase in freeze effect by 3%.


Jumeaux

Damage of the skill “Sequential Strike” changed from 534.0% to 420.0%.
Damage of the skill “Frost” changed from 150.0% +500 to 100.0% +550.

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