- Nerf slow heal: Mostly effecting Archmages, but this is necessary.
Lvl 1: 3,00% HP evry 3 seconds => 0,5% evry 3 seconds
Lvl 2: 3,50% HP evry 3 seconds => 1% evry 3 seconds
Lvl 3: 4,00% HP evry 3 seconds => 1,5% evry 3 seconds
Lvl 4: 4,50% HP evry 3 seconds => 2% evry 3 seconds
Lvl 5: 5.00% HP evry 3 seconds => 2,5% evry 3 seconds
Lvl 6: 5,50% HP evry 3 seconds => 3% evry 3 seconds
Lvl 7: 6,00% HP evry 3 seconds => 3,5% evry 3 seconds
Lvl 8: 6,50% HP evry 3 seconds => 4% evry 3 seconds
Lvl 9: 7,00% HP evry 3 seconds => 4,50% evry 3 seconds
Lvl 10: 7,50% HP evry 3 seconds => 5,00% evry 3 seconds
- Helldrivers Double the damage of the skill
- Barbarian upgrade: Freeze up to 3 => NEW => 8 enemies
LVL 6: 17% Freeze chance
LVL 7: 19% Freeze chance
LVL 8: 21% Freeze chance
LVL 9: 23% Freeze chance
LVL 10: 25% Freeze chance
- Sword Dance is no need learn previous skill.
- Passive Effect: „Fever“ - Duration change from 7 seconds to 9 seconds
- Passive Effect: „Fever“ - At LVL 3: Add +15% Crit Damage and +5% Movementspeed
- Mind Reading:
Old Lvl 1 – Duration 6 sec , Cooldown 8 sec New Lvl 1 – Duration 6 sec , Cooldown 18 sec
Old Lvl 2 – Duration 12 sec , Cooldown 16 sec New Lvl 2 – Duration 12 sec , Cooldown 24 sec
Old Lvl 3 – Duration 18 sec , Cooldown 24 sec New Lvl 3 – Duration 18 sec , Cooldown 36 sec
Old Lvl 4 – Duration 24 sec , Cooldown 32 sec New Lvl 4 – Duration 24 sec , Cooldown 48 sec
Old Lvl 5 – Duration 30 sec , Cooldown 40 sec New Lvl 5 – Duration 30 sec , Cooldown 60 sec
- Triple the damage numbers (mathematically) on Ambush :variant: => Trippling the damage numbers for example 145% lvl 5 Ambush PvE Damage to => 435% means with the spaghetti mathematic of Dragonica overall like 50% more Damage. xd
- Ninja PvE Crit Damage Modifier + 10%.
- [Awakening Skill] Cross Blade LVL 5 PVE Damage increase from 2.700% to 3.400% and less cooldown from 15 sec to 13 sec
- Paladin stances are not toggle now and changed to buff. We are still working at paladin stance for make it better.