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Author Topic: Opinion of players, wishes and ideas.  (Read 43754 times)

Offline GMAmelia

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Opinion of players, wishes and ideas.
« on: June 01, 2021, 07:29:21 PM »
Opinion of players, wishes and ideas.

Good day, dear friends.

We decided to ask you for your opinion and attitude to the latest updates.
We are also interested in your attitude to the project in a general sense.

You write to us a lot, often you want to add something to the game.
It is possible that here you will be able to convey your thoughts differently and more clearly. And also condemn it among other players.

Now it is important for us to know your opinions.
So write it here. And we will thinking about it.


We are waiting for your answers here.
Also, you can always write to us at Helpdesk

We accept reasonable messages with explanation or facts.
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Offline RING0KY

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Re: Opinion of players, wishes and ideas.
« Reply #1 on: June 02, 2021, 01:47:24 AM »
Hello everybody  :) :) :)

First of all, I apologize for my English (it's not my mother tongue so I don't write well, sorry)

I'm a very active player with a lot of accounts, but I don't agree with the adjustments they have made and I'm sure a lot of people don't either.

I am happy farming up and ask them what happens if I finish RQ in 2-3 minutes. I'm happy with that, but I have lost a lot of atk / mtk (my main was killed, it seems they hated ninjas) and now they are killing the other classes.

with this everything has become more difficult and more boring, things are more expensive than before (have you thought about the new players?).

I keep playing because I like it a lot but a lot of people have left, friends, they have left, I have worked very hard to raise the skills to level 10 and they no longer work, if more people leave the game, the server may die, I do not want that .


If the problem is pvp, the solution is simpler than you think, in many games the pvp is completely balanced, everyone enters with the same stats automatically no matter if they are level 1 or 85, no matter if their armor is +20 or + 5 (so the pvp would be more interesting and depends on the movement of the player and not on his elements)

I hope no one is offended by what I say I try to write my best and with respect

I have a lot to say but it would take a long time, I hope more people give their opinion, thank you all
hugs  ;D ;D ;D
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Offline MiaUwU

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Re: Opinion of players, wishes and ideas.
« Reply #2 on: June 02, 2021, 07:06:55 AM »
Hello first of all I would like to apologize for my english I never learned it in school sry, I still hope that you understand everything!

so first thank you for giving us the opportunity to shape the game with, not like the official Dragon saga

So I am or rather was a very active player but after the dmg nervt of the champion or the new calculation for percentage dmg I have lost the desire to play because I for example for red kings now again 8 to 10 minutes instead of 2 minutes need, I am clear that the game is not made that you play solo only unfortunately it is so hard to find good and active people who run with you in the dungeons , most are too lazy and have no desire to help people, I've been upset about discord but then I had the feeling that it also does not care, so I now find the action very good that you ask people what they think of the current updates

and there should be maybe more areas like FLOG to farm items and they must be in my eyes not necessarily always dark (chaos map) which can also look normal.

Then I still have a concern about the general balance of classes I know it's hard to develop new systems but if you take a little money in hand should actually be feasible, how about if you write a system what the balance of >>skillz!!!<< in the PvP and PvE separates? then you can also better decide how and what you annoyed, times as a small example I mean that as in option expansion and then there is below that it is disabled in PvP I think so you can or could you balance the better.

so that's it, there is currently not what bothers me on the whole I'm still satisfied and grateful that there is such a server like yours that makes me a lot of fun and is not like the current official game but ties to the old times and sry for my English but it's really bad as I said above I never learned it in school, I hope you still understand everything I wrote, thank you for your attention thank you thank you. with kind regards Mia <3
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Offline Hanz

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Re: Opinion of players, wishes and ideas.
« Reply #3 on: June 02, 2021, 10:30:21 AM »
Dear Admins and GM's,
thank you for the opportunity to speak out and for actually asking for it. We might have the #suggestion stack in Discord, but i was never 100% sure you would care for that, im told you read it but it never came across as you would care for it. This post shows the opposite and im happy to see it.

I talked alot with the people in our community about the recent changes and pretty much everyone agrees that the DMG Nerfs where to harsh. And i honestly think its the wrong way to go. Instead of nerfing us for the old content, bring out new harder content, thats the way to go. And im telling you why:
A lot of people spend an unusual amount of time on your Server and Game, which means youre doing a great job of having an active community and an enjoyable game. But with recent change people, who invested hundreds to thousand of hours (or even the same amount of real money) into the game, see their beloved character getting worse with every patch without their fault. You only see how long it took to do certain runs, like RQ, before the changes and not what the intention behind those changes where. It just feels bad and really destroys the motivation to keep on grinding.
If you lack of ideas for new content here are some:
- make a tower/dungeon like paris with different floors, make it endlessly going on, each floor get substantial harder, the bosses at the end are our beloved F1 Bosses but ampted up and (for fun) give them random buffs that are changing every run and every boss, like for example give them the buff to spawn the (monk) Skill Quaqmire all around the Boss are, or other fun skills like instant april, april for 3/4 of the team so you cant go in with your low alts/twinks. Make them have instinct colors like floor 31-40 the bosses are red, so players can say they made it to red paris. Make us unreviveable, if you die youre out.
- an actual dungeon for 10+ players (like elga)
- an solo dungeon where the goal is to challange a very tanky and hard hitting boss and doing as much DMG to it as possible. Each week the dmg of everyone that does it gets accumulated and if we get it to die everyone who did a certain amount of dmg to it gets send rewards per Mail. The dungeon opens on Friday and we have time till Wednesday, Thursday is for Rewards and Respawn-Downtime. Maybe even the top damage dealers are getting more rewards, but that could be too hard to balance i guess with us Monks.
- make at least 1 more Flog Map
- make Dungeons that are not the lame boring F1 time, that people just destroy with their 4 chars and farming the living hell out of stuff, but make more maps like flog, but maybe solo, where you drop stuff from monsters and after a certain amount of time/kills a boss spawns (yes that idea will come a little bit down further again, i had it there and added it up here - not sorry about it)

Furthermore to speak of endgame content. Atm endgame content is to stand afk on windy farm and dont play the game and doing this (not playing the game) as efficient as possible, which is absurd. I know there are changes in plan, but you asked for our opinion so heres mine:
- since we only get cards of 5*/6* up let us change 3 of the same star card (for example 3 x 6* cards) for 1 higher star card one star up of the same card (in our example 1 7* card) of course everything will have a certain amount of dragon dust to it. That way its not just plain luck if we eventually get the card we want but we can work for it with a clear goal.
- let us exchange 3 9*(or even 10* to make it harder) cards for 1 8* card of the same category (for example: I could exchange 3x9* Abs. Def Rate% cards for one other 8* card of the loottable out of Special Socket Card Boxes, like critial DMG% ;) )
- make card farming more active, i heard rumors theres a dungeon planned where you can get windy farm materials, keep that idea, but dont make it a simple F1 because that would mean people would farm the hell out of it with their 4 accounts and Twinks. Make it a map like Flog, but for solo only, we get the mats from Monsters like on Flog, and after a certain amount of killed monsters a boss spawns which grants us maybe even socket card boxes.

Since im on it:
i think the idea of seasonal events is great and a good idea to keep people playing, but maybe keep it fashion only (sorry i had to). The change to make the "Winter" Lv. 35 CS Weapon permanent to farm was a great one, since it really is a huge advantage (hihi) to have. Make the same with the Lv. 35 CS Accessories (Leaf Set) and with the coming Lv. 35 CS Amor Set. Its okey if it is hard to farm, but making gear that we really need time restricted is a bit off and feels bad if you start the game 1 week after the Leaf Set is gone and have to wait a whole year to get it...

Also:
Maybe some sort of prestige System. After Lv. 85 and 100% Exp, it kinda feels awkward to get exp. A prestige system where the amount of exp we would get after reaching max Lv. (what ever it will be after Legion) flows into would feel better. Well, the only question remains is, what the rewards would be. It could be just so show off, but thats a really bad motivation. Skill points with each prestige Lv. would be an option, but since thats one money making option with resetting your Lv. through real money, thats probably not your favorite idea. It could count on the difficulty Level for dungeons, for example: F1 with Lv. 85 (where the Monster-Lv. gets adjusted to your Lv.) without Prestige Lv. would have Monsters around Lv. 83, with Prestige Lv. 5 they would be Lv. 85/86 and so on, BUT also the rewards at the end get better, maybe a different loot table or just the chances for rare drops like paris Wings get higher.

Luck based Progress:
I hate it, sorry i know this game is kinda based on it, but its awful and it feels awful. Luckily it doesnt takes much to change.
For Zodiac: make the chance to drop a fragment at the end lower, but give us 1 piece of fragment after every run (not in one of the 4 loot options we have at the end but seperate of that, like for killing the boss) and make the requirements for exchanging fragments for pieces higher. That way you still can get a fragment at the end with luck and shorten your time to get the zodiac gear, but players with less lucky charms in their lifes are having a clear path and goal before them they can work to and it doesnt feel that shitty to run one zodiac dungeons for hours without dropping any fragments.

General changes:
- let us sort our friend list in alphabetical order
- make PvP Balancing fully seperate from PvE
- let us buy macro expanders for gold
- more place to store items (but i guess its another money making option so that wont change)
- an option to only mute our character voice - those endless screams after every x attack as a monk are horrifying

tl;dr: dont Nerf us, make harder content and exterminate Luck based progress since thats just plain shitty feeling.

Thats all for now, if i get any more i'll let you know over the #suggestion stack. Thank you for this opportunity and sorry it got so long.
Love,
Hanz
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Offline ext_rromero

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Re: Opinion of players, wishes and ideas.
« Reply #4 on: June 02, 2021, 11:13:20 AM »
hi  :)

You already know that we are not satisfied with the nerf, so here are more ideas, that f7 returns is very fun, tactical and is another game mode, they could create hero,legend elga/ bone, create a channel only focused on pvp, a raid boss would be great.

If the problem with f7 was that you went up lv too fast then do f7 85 ++ and solved so we have more content.

have a nice day
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Offline pacobaby

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Re: Opinion of players, wishes and ideas.
« Reply #5 on: June 02, 2021, 11:51:53 AM »
Enchant rates and enchant system. Lower the enchant rates but remove the revert to lower grade weapon mechanic. For the new players a weapon that is 19+ would make a big diffrance and instead of failing and trying to reach 19+ again and then go for 20+ just adjust it so people spend the same-ish amount of resource to upgrade but dont have to keep farming those materials with a +15 weapon just cause of a few unlucky rolls.Simple solution which will ease new players who are just getting into the game.

Nerfs and stat calculation. As most players i think the pre-nerf stats felt solid most classes felt good and were strong. Giving the player more power motivates them to play more. After the nerf most classes feel weak and clunky and a lot of people feel like the progress they made is wasted.

PVP/PVE. Those are two things that are completely separate and should be statwise. Also the idea of having a premade pvp set for new players joining pvp is a good idea but the people that spent a ton of money and time would be displeased if you just gave a new entering player the same gear for free. You do not want backlash so the balancing of a selfmade set and a system made one should have a diffrance.
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Offline Isamusi

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Re: Opinion of players, wishes and ideas.
« Reply #6 on: June 23, 2021, 12:39:00 PM »
Thanks for taking our feedback!

The 'Tormented Soul' debuff of the Cleric/Priest/Bishop is very restrictive in my opinion.
The way it is right now, it basically makes you only use 'Instant Heal' because it heals the most and the other healing skills are useless, as they would only add to the debuff, making it more practical to wait for Instant Heal to be ready again and the debuff gone. (I skilled Instant Heal to level 3, so the cooldown is just barely longer than the debuff lasts)

I think it would be more fun to be able to use multiple different healing skills. Maybe reduce the amount of seconds that get added to the debuff when you heal. Or maybe make it so using the same healing skill too often gives you the debuff, but using multiple different ones doesn't add to it as quickly.
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