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Dragonica Volia

Author Topic: Harlequinn / Jester Skill  (Read 2460 times)

Programmer

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Harlequinn / Jester Skill
« on: July 26, 2016, 06:54:27 PM »
Hello!

I would like to ask if you can consider bringing back the Final Decision's effect just like the way it used to be before? Which was dealing consecutive attacks while spinning on all mobs / enemies (not just bosses), and not just once?

I know that this might sound absurd or pointless to some of you. But in my honest opinion, this skill defines the harlequin / jester class.

Thank you!

Video for reference:
https://www.youtube.com/watch?v=udhW_CK2eWc
 

Farrasyll

  • Guest
Re: Harlequinn / Jester Skill
« Reply #1 on: July 26, 2016, 09:42:03 PM »
this must be another problem of galaxia as far as i know, the problem is that the enemies get knocked down after the first hit and final decision doesn't hit on the ground. WIth knock down i mean really knocked down and not something like if you hit with Sword Dance or so where the enemy stands up after he fell
 

Programmer

  • Guest
Re: Harlequinn / Jester Skill
« Reply #2 on: July 26, 2016, 10:22:21 PM »
this must be another problem of galaxia as far as i know, the problem is that the enemies get knocked down after the first hit and final decision doesn't hit on the ground. WIth knock down i mean really knocked down and not something like if you hit with Sword Dance or so where the enemy stands up after he fell

Thank you for pointing out those problems too.
 

     

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